How many times have you went around your loop? How long did you take to get out of the craziness when you landed into a new loop after you have just got out? That's life, all about loops... BTW, do not have perverted thoughts after seeing the URL.
Friday, September 21, 2007
Hmm, weakness doesn't mean bad...
OK, weakness doesn't mean bad. Exposition... Today, somewhere in Singapore, approximately in the middle of Singapore. ST, aka the Shiting guy, told me some news... On some spastic person's blog, wrote that I'm weak in oral (at least that's how I understood it). Weak means weak, no objections. So probably let's put that aside for now. About 4.30pm today, on the great WWW, some room in KGS, two people played a game. The guy who's black, named Bulbasaur, saw this "tyranitar", which is my nickname, and thought that Bulbasaur stands a type advantage aganist the all-mighty Tyranitar, that has such high stats that only few survives. So they played. Obviously, Bulbasaur played offesive. Taking Black, he put the first piece on 小目, aka 3-4 点, strange way to start a game. So anyway, he didn't even use any normal way of playing. So I had to be more careful. In the end, I won, by 72.5 moku. So this shows that weakness is not something that shows a match's ending, it shows a advantage. However, there are other factors that affect a person's performance. So anyway, whenever you see advantages, they aren't true advantages.
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